021: A tattoo that's alive. It's a really neat concept, but the article itself is so dated it hurts. The Series 1 lore of D-class personnel being mass executed every month is so shit. Also, why does this article mention that the tattoo can transfer to someone else through sex and then immediately swerve to say "actually it hurts and is bad so don't have sex." Anyway. I like that it can eat other tattoos. I think that would be a fun thing to expand upon if this article got a much-needed rewrite. -1
022: A morgue that does some spooky shit. I really like this one, actually. It still holds up, even the interview logs. There's a lot going on but it's a nice build of anomalies that actually work with each other instead of just being the 5 scariest things some teenager thought of in 2009. All in all, a better-than-average zombie SCP. +1
023: Dog-thing that kills you if you make eye contact with it. This one was highly relatable to me as an autistic teenager who had the soul of a badly-socialized puppy and a hatred for having to mask my autism. The SCP itself, though, is somehow both more and less interesting than I remember it being. The tale does tie it together, but I'm not a fan of having to read a tale to get the entire experience of an SCP, especially not a Series 1 one. +0
024: A soundstage that houses a game show that kills you. I still love this one. I'm always a sucker for game shows. The article is very well paced for something from Series 1, too. A fun read. +1
025: A wardrobe with damaged clothes that hurt the wearer in a way related to the damage. Kind of wordy when I try to explain the concept like that, but it works really well in practice. Even the random inclusion of SCP-173 isn't entirely momentum-destroying, and that's saying something for me. A well-paced article with a really funny central concept. +1
026: A school that traps people who fall asleep in it. This was actually the first one on this read-through to inspire some genuine dread in me. It starts out feeling kinda silly and Wayside-y, but the moment the Sleepers come up it goes into scary world. Some aspects of the article are a bit dated, especially that last interview with its campfire-story pacing and phrasing, but that's a nitpick -- I really like this one. +1
027: A curse that makes the guy who has it inexplicably attract vermin. Simple enough concept, and just interesting enough to make me want to know more about what the hell is going on. It could use a little less disdain for homeless people, though. -0
028: A place that makes you suddenly know everything about a random subject. This one is really funny, and for once something that makes sense to include other SCPs in, because hey, that's something you can learn about. The part where the Foundation just steals the knowledge of the SCP's Patient Zero is really funny to me, probably funnier than it was intended to be. Like, yeah, that's what an agency like this would do. +1
029: A young woman who uh...can kill people really good? And control men? But only when it's dark? This one sucks. It's misogynist and racist, whoopee! This does not deserve the 400+ rating it has. -1
030: A classic Grey alien that knows a bunch of shit and invents stuff, I guess. It might be a robot? I don't really know what's going on here. It would be more interesting if less was going on, IMO. My eyes kind of just glaze over when I try to process it. -0
031: Some kind of hivemind thingy that lives in a hotel in North Korea. Nothing about this is compelling. There's not enough to make the monster more than just a generic horror hivemind, and why North Korea? Why is the email conversation at the end so long and boring? There is not enough to care about here, so it has no business being as long as it is. -1
032: A homunculus or robot or something that destroys anything non-manmade just by being near it. I think the article's trying to say that it's like, a clone or version of some guy's wife? It would be way more interesting without the interviews and GoI connection. With the interviews, it'd work better as a non-SCP standalone fiction. Also, it's also classic Series 1 misogyny, so I don't really care about it anyway. -1
033: An equation where the sum is a number that doesn't exist. This is a fun idea, and one that actually uses the containment procedures to add more intrigue rather than just be an annoying thing you have to get through at the beginning. When I first started reading SCPs as a teenager, I always skipped the containment procedures, because I was mostly reading Series 1 and 2, which tend to have either really boring or really shitty conprocs (slang for containment procedures, which I am going to start using from now on to save myself a few precious typing seconds). Anyway, I do really like this one. It's nerdy in a fun way, and does a good job at being a "thing that shouldn't exist" without being too cliche. +1
034: A really sharp obsidian knife. If you use the knife to cut some skin off a person, you can stick that skin on you to make yourself look like the person you cut the skin off of. It's kind of hard to describe, but you can become impostor just like everyone's favorite video game. This concept has potential, but the article itself is just too bogged down by a boring Foundation-infiltration plot and some weird racism with the supposed "ritual use" of the SCP. The S1 stink is just a little too much here. -0
035: A comedy/tragedy mask that oozes corrosive goo and compels people to put it on so it can possess them. Sure, it's a classic, but I just...don't like it. There's too much going on and it escalates way too fast to an "uncontainable" state. The other SCP namedrops are also classic, sure, but they really don't add much to the article and break any momentum it had. At least the new image is pretty cool. -0
036: An anomalous religious pilgrimage plane flight. I like planes and airports very much, but the rest of this I feel completely neutral about. It seems to have care put into it, and it's well-written, I just start to zone out when SCPs talk about religion and politics at length. +0
037: A miniature star. Like, the kind in space. The absurdity of the Foundation just having an entire miniature star underground is amazing. I'm neutral on the article itself, but the concept alone is hilarious. +0
038: An apple tree that grows clones of anything that touches it. It's got that old-school cross-testing cringe factor, complete with annoying trying-to-be-funny notes, but I can't help but be amused by it for what it is. The mentions of 500 and 173 but no other SCPs make it feel particularly old, so I appreciate this as a relic of sorts. +0
039: Some monkeys that have had their faces removed. I do not like this one. For one, it's got that modern header with the sub-classes and icons and shit on it that I don't personally like on modern SCPs, but really don't like tacked onto old ones. The article itself is really long and doesn't hit for me at all. The gimmick is that the monkeys have their "monkey brain" removed so they're smart and emotionless and whatever. I don't know why they had to have their faces removed to do that, and it really just makes things way more confusing and makes me like the article way less than I might have if it was just the one gimmick. Also, there's so much focus on humans in an SCP that's technically supposed to be about monkeys. I like animal SCPs, but this is one about removing the animal, and I'm just not here for that. -1
040: A kid who can use her powers to modify living things. The article is pretty bare-bones and the formatting is strange, but I have a soft spot for this one. S1 has a lot of little girls with powers, and a lot of them are plagued by senseless torture. It's nice to have one that isn't, especially one that's so old. I also like the modified creatures a lot. It combines my like of "childhood wonder" type SCPs with creature SCPs, and ends up with a character that was very relatable to younger me. +1