Yesterday I spent a few hours playing Space Station 14 - which is basically SS13 but ported to a new open source engine designed for the game called Robust Toolbox. This was my first time playing SS13 in a little over a year, and I found the control scheme of SS14 a lot more intuitive than SS13's. Usually when I jump back into the game after a long break, it takes a while to get a feel for the controls again, but with SS14 it was fine.
The server I was playing on is called "Wizard's Den Farm Grass Hopper", an official developer-hosted server of SS14 specifically designed for new players. I played about four rounds though only two of them lasted more than 15 minutes.
- Engineering fucked up. Whole station lost power and oxygen. Had to leave very early.
- I was a Moth-person Passenger who picked up squeaky rubber ducky shoes. I went into the bar and watched a moth musician play, and the musician told me to get a job change from the HOP to become a musician as well. We formed a three person (unnamed) band playing a lot of movie and video game songs. Even brought all of our instruments onto the escape shuttle to keep playing. An explosion killed the front-moth of the band on the escape shuttle and we kept going anyway. At some point the clowns used the musicians' backstage in an attempt to tame a space carp, and the clowns opened the door by accident and it nearly killed everyone in the band
- I was a Lizard-person Passenger named Shambles-In-Denial and I kept running between the bar, kitchen, and chapel and asking for weak/strong fruits/drinks/music. The musical moth from the previous round was the chaplain trying to push their religion of Playing Music. I kept eating bananas and dropping the banana peel behind the kitchen counter so the chefs would slip on it every time they tried to serve a customer, and not once did they pick up the peel
- Engineering fucked up, again. They had a tesla ball accidentally go loose and explode 90% of the station and its passengers
Lesson learned: Engineering is hard