Space Station 13 / 14
#1
Explosion 

Hi I don't play SS13 much these days but the thread remains open for it in case any other users play it and want to talk about it. I primarily play SS14!


Me personally, I started playing Space Station 13 all the way back in 2016, and started playing SS14 mid-last year. I can well and truly describe it as a Major Special Interest of mine. I nolife the shit out of SS14 here check this out.

I have 1465 hours in Space Station 14 

Seriously, I recommend it!! It can sound daunting for people because it's very much a Social Multiplayer game, and it's got a lot of mechanics to it, but a vast majority of the people I've met on these games are happy to teach new players. They're all very much aware that their favorite game is crazy complicated, and the fact most servers are updating nearly daily means they're also in a continuous process of learning more about the game.

Space Station 13's servers are a real mixed bag, but Goonstation was the one I started with and from what it sounds like, they're just as light-hearted, newbie-friendly, and not-bigoted as ever. I used to be an active regular there.

On Space Station 14, most people start with the Wizard's Den servers, the officially-hosted SS14 servers. They very much expect a lot of newbie players coming into the game through them, so they're happy to teach. If you can't get in, or you want something a little more RP-ish / less gameplay-ish, I would recommend the Delta-V servers, which have some fun mechanics like psionics and more species. I've also heard people recommend Funky Station or Goobstation.

I will use this thread to discuss the game and post stories of funny round happenings

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#2

this post edited together from a long explanation i wrote down the other day for some non-ss14 friends who asked


i played a shorter round a few days ago. (in normal ss14 server terms it'd actually be normal-length but this was only half the round.) the server i play on usually has 3 hour long rounds, as it's a roleplay-focused server with less in-game threats, thus the need to evacuate early is pretty rare. i joined as Casey Gale, a service worker, about 1h30m into the round.

i could talk at length about Casey Gale. they've been my main SS14 character for about a month or so, and i've had them as an OC for longer. all you need to know for now is that the Bit of Casey is that they're like, a pictogram representation of a person inhabiting 3D space. they have some social connections, but for the most part they deliberately try to make themselves a background element of other people's lives. this is also a furry server which makes casey even more inexplicable.

SS14 reference of Casey Gale. They have a pitch-black body with shoulder-length hair, white glasses, and are wearing a peach colored shirt and red tie. Ditto, side view.

Drawing of Casey.

fun aside note: yesterday casey actually followed up on this whole thing with satan, and they had a good talk about how this was Not okay to put on them and finding ways to navigate satan's moods without encouraging destructive behavior.

what casey doesn't know that in the narrow window of time between this situation and that conversation, satan and her partner had a shift where both of them were so extremely out of it and pissed off that they ended up shooting at scrawl and guy with improvised firearms at a beach party out of a hellish desire for Justice. oops!(?)

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#3

while i wrote that last post for friends, i played a short round as Pennsylvania "Penn" Prescott, a CentComm Official. for context, centcomm is the high command of the company this station works for (nanotrasen); they are played by admins in-character and are capable of bluespace teleporting supplies to the station and dishing out commands that override all other authority.

Penn is a 57 year old thrice-divorced cishet guy and Mallory is a 35-year-old nepotism hire fujoshi dog girl

note: Penn's opinions do not represent my own and he is a bad person on purpose
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#4

greenshift means no events means no threats means i guess you can do whatever.

also someone turned the captain's bloodstream into mold. 

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#5

i come with two stories: a story of one of the best shifts casey has ever had, and one of the worst shift casey has ever had. 
 
first of all: date night. there was a server-wide event at a nightclub for "date night", a speed dating event that involved writing about who you are and what you're looking for on a sheet of paper and taking seats at tables with suitors. the events of this round were kind of crude but not like, too salacious really, you could probably show it on an adult swim show.

the latter was weirdly blood-themed. this is not even the first time they had a weirdly blood-themed round, but the first was kind of fun albeit weird for them. this was just abysmal 
 
casey really did come close to violence. i need you to imagine them walking out of all this with full-body muscle pain from how much self-restraint they had to exert. they had to hold onto "skye still thinks im cute" like a lifeline to not start swinging
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#6

one of casey's in-character friends roy had a legendary shift as the logistics officer (head of the logistics department). for context, on average logi makes around ~100k spesos per shift, with 200k being a "really good logi shift". well, roy and his team were so on the ball they managed to make about 600k through mining and bounties. they bought a shuttle with a bar attached (the barge) and then he started spending his leftover money on gambling crates. then he also won the jackpot. 1 million speso winning from a gambling crate. he ended the round with something like 1.5 million spesos.

this is just one thing that happened this round. some other things that happened: a living gingerbread man showed up and became a barber. the Hierophant, a magical weapon that acts as a boss, killed a salvager and then promptly broke out of its containment. the tesla almost loosed. roy's partner and a cargo tech this shift, Satan Was An Angel Too, caught a glimpse of "smile dog", a cryptid in the form of a "dog-shaped smiling yellow toy" (a smiley guy) that has been haunting her and roy for a moment.

approximately two hours into the shift, roy requisitions CentComm for a shipyard console to purchase a new shuttle for the logistics department using their hard-earned cash. CC approves this request.

the CentComm Official on call this shift is a certain Pennsylvania Prescott - you may know him because i play him and also mentioned him another post. against protocol, Penn starts yammering over the CentComm radio, which is only heard by the dignitaries Blueshield Officer 'Shepherd' (BSO) and the Nanotrasen Representative (NT Rep) Clover. he sarcastically states, "i heard your LO has a new toy to play with this shift."

logistics purchases the Barge, a large salvage shuttle with a bar built into it. instead of doing anything productive, roy pilots it to run circles around the station. penn gets audibly more frustrated that he is unable to fly to the station to see the barge. however, with plenty of money left over, roy starts spending it on gambling crates and, by insane sheer luck, wins the jackpot of 1 million spesos.

penn is so angry and jealous of being unable to gamble and see the Barge, he holes himself up in the CC fax office and gets very drunk, ignoring the requests of the station dignitaries. but not before leaving them with a little "reward"; the BSO "wishes they had more toys to play with" on the station, and penn bluespaces them his personal CentComm-branded smiley guy.

things let a little weirder, however, as Roy witnesses this smiley guy blinking in his hands, twice with fifteen minutes in between. roy gets sick of being toyed with and takes the smiley guy to his office, clears the desk, and starts grilling the smiley guy to speak. it responds with a vague omen of doom.

roy, terrified for his life, calls the captain to his office to discuss disposing of the smiley guy. they agree to throw it into space, despite it being personal property of a CC official.


roy attempts to throw the smiley guy off the salvage dock, but not before it speaks again. instead roy throws it on the ground and invokes jesus. it disappears in a blue flash of light which roy interprets as irrefutable proof in the existence of jesus.

on the way back to centcomm, roy puts an end to a feud between himself and the chief engineer that has lasted all shift by accidentally causing a fistfight on the evac shuttle (unleashing his friends to punch the shit out of the CE. he promptly gets told off by higher powers that warn him that his job is at stake.) the moment he steps onto CC, he is called directly to the fax office over the radio.

at centcomm, the crew returns to the sight of the fax office being completely dark, covered in curtains, littered with booze and glass and unspent bullet casings, and the singular centcomm official (penn) wasted and lying on the ground underneath the desk, playing fleetwood mac through a super synthesizer.

 

the dignitaries enter this office and tell penn to sit down and not talk to anyone, because he is WAY TOO DRUNK to be presentable right now. but penn insistently calls roy to the office and stumbles towards him to hand him a medal that says "GREAT JOB" (too drunk to write anything else). penn yells in their face for them to take it

i couldn't come up with a good way to work this image into the post, so i am ending it off with this announcement by captain Mist Sabre

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