Devs React To Unity's Newly Announced Fee For Game Installs: ‘Not To Be Trusted’
Quote:Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year.
The new Runtime Fee, announced in a September 12 Unity blog, is based on the number of installations a game built with the Unity engine receives, as well as the revenue it generates. Though it won’t start until January 1, 2024, the Runtime Fee will apply to any game that has reached both a previously established annual revenue threshold and a lifetime install count.
This is nightmarish.
If you're a hobbyist, now's the time to get into Godot Engine, if you can, the most viable and well-supported FOSS alternative to Unity. But, obviously, it's not Unity, and this is going to be nightmarish for people in the industry.
https://twitter.com/cultofthelamb/status...1663425897
Quote:Buy Cult of the Lamb now, cause we're deleting it on Jan 1st. ?
https://twitter.com/InnerslothDevs/status/1701731398498013575
Quote:We use Unity to make [Among Us].
This would harm not only us, but fellow game studios of all budgets and sizes. If this goes through, we'd delay content and features our players actually want to port our game elsewhere (as others are also considering). But many developers won't have the time or means to do the same.
Stop it. Wtf?