Unity game engine sets new per-installation fees
#4

Among Us dev predicts install fee "concessions" instead of reversal after call with Unity

Quote:In an X thread posted last night, Willard explained he "just got off a call with Unity" and claimed "the vibe of the meeting was that there will probably be more concessions for developers." Notably, he added there was a sense the company is currently unwilling to fully back down. As a result of that conversation, Willard said he's going to set up meetings with other platforms after Tokyo Game Show. 

Sharing more details, the Among Us programmer said Unity seems to think the situation will blow over if it convinces a large portion of its userbase that they won't be affected. Yesterday, the company issued a clarifying statement to explain that less than 10 percent of devs would be impacted by the new fee, and claimed charges incurred by titles on Xbox Game Pass, PlayStation Plus, and similar subscription services will be paid by distributors—so, in this case, Microsoft and Sony.

If anything, this has made me want to pick up game dev (with Godot or something else non-Unity) again.

I also recently learned that apparently making indie games for the Game Boy is easier than ever, but I haven't looked much into it. It was something I really wanted to do as a kid, though...

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RE: Unity game engine sets new per-installation fees - by brilokuloj - 09-21-2023, 01:53 AM

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